Here are a few of the key gameplay components for Miskatonic Valley, which might provide a sneak peek at the rules.
On the left is the Store, similar to Heroica but featuring different items, and with a slightly different management system.
In the middle is the Star Chart, which shows players how many more turns they have before the stars are right and the Ancient One awakens. [There's also a tiny hint in there for a future Advanced Rule for those paying attention.]
Below that is an ancient tome, with a white page, indicating it is helpful rather than Cursed in the final phase of the game.
And in the upper right is the Investigator Pack, again similar to Heroica, except now it includes Wits, which you must maintain in addition to your health.
The game is currently optimized for 3 Investigators, but I'm hoping to fine-tune and figure out a way to balance it for 2 players, and/or some form of Solo scenario [I love it when games include that] or a way to have someone control just the bad guys [which could allow for 4 players].
I'm also toying with expansion ideas, like the Haunted Woods (a smaller expansion with extra books, monsters [Mi-Go and Dark Young!] and a new Ancient One, Shub), or the Dreamlands (essentially a full-sized sequel, with key locations from that cycle of stories, new baddies [spiders, Toad-things, Byakhee], and yet another Ancient One [The Priest not to be Described]). Lots to do!
To all you you have blogged or otherwise spread the word into the Dark Corners of the Earth:
Kyle at Cthutube
Mike at the Lovecraft eZine
The Incomparable GlenBricker for almost giving me CUUSOO of the week.
And everyone else who Tweetered or liked on Facebook and elsewhere.