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    Lego Harbour - Online Tycoon Video Game

    created by Lobsang on 2012.01.25

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    A few years ago I was driving past Dynon Rd Dock on the way to work (Melbourne, Australia,http://maps.google.com/?ll=-37.809225,144.916556&spn=0.00968,0.017381&t=k&om=1), and an idea came into my head that I still cant get rid of : A management game based on the incoming/outgoing freight at a dock could be great.

    Driving past the docks on a regular basis has rekindled my fascination with the scale of the operation, and I cant help but feel there is a great management game in there.
    I think the ships/containers/cranes/machinery/freight trains would hold appeal for kids of all ages (And a lot of big kids like me).
    Make everything in Lego as well - and could would be a very enjoyable game

    * Big machinery. Big ships, trucks, and massive cargo ships. Fun for all kids (Particularly boys), no matter what their age.
    * Chaos. The amount of activity going on at a dock would be amazing.
    * Atmosphere. Loud engines that rattle windows, Flashing lights, Fluoro safety vests, dark stormy nights, big waves.


    Game concepts would draw on Ship Sim, Railroad Simulator 2006,Transport Tycoon, Tropico, City Life,Evil Genius and Tetris but I think the most similarity would be with Roller Coaster Tycoon 3. (Replacing the theme park with a large concrete slab on the waterfront to use as a dock)

    The basic premise of the game is that huge cargo ships arrive on a regular basis from around the world (Beyond the players control) on one edge of the map.
    At the same time freight arrive from different inland destinations via freight trains (And via great big bloody long freight trains that look cool too!).
    Some of the LEGO Maersk range would be ideally suited.

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    Example 1

    * Container arrives via ship
    * Container may be destined for Local (Truck), or to Inland North, Inland South , or Inland East (Train)
    * Container must be stored on the dock until the train/truck arrives for the correct destination
    * Container must be loaded onto train before it departs to earn delivery income
    * Containers could be colour coded so its immediately obvious what is destined for where

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    Example 2

    * Container arrives via train/truck
    * Container may be destined for Offshore North, Offshore South, Offshore East, or Offshore West
    * Container must be stored on the dock until the ship arrives for the correct destination
    * Container must be loaded onto ship before it departs to earn delivery income

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    Example 3

    * Coal arrives by train
    * Coal may be destined for Offshore North, Offshore South, Offshore East, or Offshore West
    * Coal must be stored in a pile until the correct ship arrives
    * Coal must be loaded onto ship before it departs to earn delivery income

    Example 4

    * Petrol arrives by ship
    * Petrol may be destined for Inland North, Inland South , or Inland East (Train)
    * Petrol must be stored on the dock in a tank until the train arrives for the correct destination
    * Petrol must be loaded onto train before it departs to earn delivery income

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    The job of the player is to make money, and the player will receive money when freight is onto the ship/train that will take it to its required location. Meanwhile, every operation that is required to get a container from one side of the dock to the other will be costing the player money (Staff costs,Crane costs, truck costs, container rental costs), so if you take too long to get containers to where they need to go, it will lose money.

    The challenge of the game is in the management of the unloading/loading /storage process and getting containers to to the ship/train they need. The number of containers in the game should be massive and and efficient system will be required or else they will be stacked in the wrong spot, put under a pile of containers/miss the boat they had to depart on.

    Miscellaneous game ideas:

    - Social/Facebook integration. Certain players can be given access to certain commodoties – and require certain commodities based on their location. A real time market would ensure. While offline from the game the player can see virtual ship/cargo movements in social applications (eg: Facebook ship map, twitter cargo delivery update)

    -Trucks
    The cheapest form of transport is a truck. You will initially be able to buy many trucks for local delivery, but you will also need to staff each one. As the game progresses the cost/benefit of many trucks will be outweighed by a large train.

    - Trains
    You would start the game with 1 train in your dock. You can choose which inland destination it goes to.
    So you could load for Inland North, unload, come back, and go to Inland East

    - Purchasing/Upgrading Trains
    When the supply of containers outweighs the needs of one locomotive, you can buy new engines and rolling stock.
    You could

    * Add the locomotive to the existing train, so it could pull a larger amount of cargo (eg: 1 locomotive can pull 14000 tons, 2 locomotives could pull 20000+ tonnes,3 could do the all this and also maintain speed up a hill )
    * Add the locomotive and rolling stock as a separate train, allowing you to deliver to more inland destinations at once
    * To do this you would first need to lay new tracks/loading points to allow 2 trains to load/unload at once

    -Sounds
    Have you ever heard a freight train rumble past your house?
    They don't all sound the same, some rattle the windows, some are smooth, and the age of the engine would affect the noise it makes.
    Likewise a dock has noises for everything from reversing beepers to fog horns.
    Replicating these sounds would ensure the atmosphere of the docks.

    - Ships
    Ships would require the purchase of tug boats to navigate harbours.
    If you don't have sufficient tugboats, ships will be queued and wont be able to enter the harbour.

    Initially there will be a steady flow of ships to ensure a positive inflow of freight into the dock.
    Eventually, you will have enough outbound cargo to warrant purchasing of your own ships to speed up the outflow. (Otherwise your dock will be full of cargo)
    Ships will be incredibly expensive (Billions), but will make you a lot of money.

    - Roads/Tracks/Shipping Lanes
    You will need to lay down roads or tracks where needed

    - Container stacks - You will need to make stacks of containers. (This would account for the majority of space usage at any dock)
    A ship/train might arrive with lots of containers to go to destinations x, y and z, but a train/ship going to z might not arrive for a while.
    You will be able to assign stacks to for incoming/outgoing containers, furthermore, you can specify that stack 1 is for incoming containers for City 1 only.
    You could also just dump all containers in a big stack, but if a ship/train arrives that is going to destination x, and the most of the containers for destination x are at the bottom of the pile, then it will take a while for the cranes to move the containers on top of container x, and the container might not be got to in time to make the ship/train it has to depart on.
    If you are not successfully getting containers out of your dock, all your stacks will fill, and you wont be able to accept any new deliveries.

    -Staff
    Each vehicle/object in your game requires staff. These staff can be efficient or lazy.
    You can hire and fire them as in Roller Coaster tycoon.
    A huge crane may require 5 staff, a truck may require 1.
    Assigning only 4 people to the crane would make it work slower, while if no people were available, it would not work at all.

    - Popularity, The more popular your dock is with the community , the more ships and trains it will attract , which in turn should lead to more money. The higher this rating, the more compliant staff are.

    - Building
    You will need to build/allocate

    * ship unloading cranes
    * rails for the cranes
    * rails for the trains
    * train unloading cranes
    * truck unloading cranes
    * container space (Run out of container space and you're in trouble)
    * laneways (Allow minitrucks to get containers to trains/ship)
    * coal storage
    * coal conveyor belts (Connect coal piles to trains/ship)
    * wheat storage
    * wheat conveyor belts (Connect wheck piles to trains/ship)
    * livestock storage
    * Animal runs (Connect livestock storage to trains/ship)
    * petrol storage
    * Petrol pipes (Connect petrol tanks to trains/ship)
    * Security posts
    * Control tower
    * Emergency response stations
    * Train maintenance yards
    * Ship maintenance dry dock

    Each building would have their own management window to alter speed/maintenance - ala Roller Coaster Tycoon attractions

    - Vehicles
    Purchase patrol cars, patrol boats, emergency response boats, emergency response vehicles,

    Game Events - Occasionally you will be asked to undertake risky manoeuvres that will bring monetary benefit, but might adversely affect popularity. (Eg Transport Nuclear Waste and have Greenpeace sail around and delay your ships, pay unions well, or a union strike will cripple your dock,) Think Transport Tycoon newspaper pages.

    Animation- The underlying appeal of the game should be in detailed animation of trains/trucks/ships/cranes- and the appeal of seeing them realised as a detailed Lego creation.
    The user should be able to sit back and just watch the complex process unfold like the other tycoon games mentioned.


    Security - Security personnel will be needed , vandalised containers will affect popularity. (But would look cool) (Security will drive around in little security cars, preferably with flashing lights)
    Security would also deal with illegal cargo, cargo pirates/ransoms, greenpeace protesters, union strikes etc. If piracy affects a shipping line - security via warships would need to be negotiated with the govt (ie: $$$)

    Safety - Disasters need to occur,a small Health & Safety budget will equate to accidents.
    Stack containers to high and they will topple over, spill nuclear waste and you're in trouble, run cranes too fast and they will break down, don't have boom gates at rail crossings and trains will crash occasionally.
    You will also be able to accident response teams (That will drive to accident sites), otherwise accidents wont get cleaned up, and will bottleneck the dock.


    Outside events - Sometimes events will occur that will affect your dock directly. eg: There has been a blockage on the passenger line - so all passenger trains will have to run through your goods lines for a period- blocking your freight trains.

    Vehicles - You will need to be able to buy lots of different vehicles - Trucks/Trains/Cranes/Personnel Vehicles.
    Vehicles will get upgraded with research to be able to move containers faster, or be able to handle bigger containers. (Once you are able to handle bigger containers ships with bigger containers will start arriving which will be worth more to unload)

    Traffic - managing the flow of trucks, vehicles and trains around your port will be a big part of the game.
    Build bridges, major roads, traffic lights etc to streamline traffic.

    Trucks - As well as trains arriving to pick up cargo, trucks would arrive for local drop off . (Whereas trains would be to deliver stuff further away)
    Trucks would be easier to unload/load, but provide much smaller returns. They would also require different equipment to unload.

    Competition - You would be in competition with other docks in the area (Or friends playing the game online ), and be able to see statistics etc.
    Just like other Tycoon games.

    Container usage - You will be able to see at a glance where any container is headed for, if it is inland , or offshore, and how long it has been at the dock, and the profit/loss on that container

    Different Freight Types - You might need to transport other cargo type, such as Livestock, Oil, Coal , Wheat, which would all require different machines and workflows. (You couldn't leave livestock on the dock for a month)
    Coal and Wheat would be stored in huge piles. Oil/petrol in big tankers.

    Customs - You might be offered bonuses by the government to assist in national security.
    If you install container x ray devices you will be able to detect illegal cargo in vessels.
    You will be able to get a bonus for every bit of illegal cargo detected, but detection will slow your container loading process down.
    You will be able to set how many containers are scanned to increase throughput (eg every container, or 1 in 10 like real life where it is difficult to scan every container), but this increases the risk of missing illegal containers (Which will give negative popularity if found)


    Goals
    The primary goal is to make as much money as possible and beat your competitors.

    Scenarios
    Each scenario would have more specific secondary goal(s) - which cannot usually be completed without the primary goal.
    Scenario goals could include:
    - Achieve a certain popularity level
    - Load a number of ships in a certain time
    - Build an Aircraft Carrier (Afetr making enough money and building the infrastructure).
    - Trial a new technology and make it a success eg: try making money on a dock in a different part of the world with vastly different import/exports.

    Bonuses
    Other rewards would include the ability to unlock mingames or bonus scenarios (Drive trucks , tug boats and cranes) and the ability to ride any vehicle in 1st person view (Like Roller Coaster Tycoon)


    Multiplayer

    Each player would be able to build their own dock.
    Each dock would have 1 or 2 natural resources - and require 2-3 other resources.
    The players can setup trade routes between each other with- sometimes undercutting another players exports.

    Misc - Sources of inspiration
    A Google video example of a container port in action (As an example of the hive of activity that would make it a great game to watch in motion)
    http://video.google.com/videoplay?docid=4313567720107010099
    http://video.google.com/videoplay?docid=-4935852764558928235&q=genre%3Aanimation

    And one of big ships as well:
    http://video.google.com/videoplay?docid=-2986306052094293222&q=genre%3Aanimation
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